Archmage - of the Magic Faction (Megapack)
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![]()  | Archmage | 
![]()  | |
| Type: | Combat Unit | 
| Creation: | Morphing from Battlemage | 
| Total Cost: |   (Cost for Archmage = + cost for Battlemage = (Cost for Battlemage = + cost for Initiate =  | 
| Production Time: | 200 | 
| Maximum Hitpoints: | 450 | 
| Regeneration of Hitpoints: | 5 | 
| Maximum Energy Points: | 3000 | 
| Regeneration Energy Points: | 30 | 
| Armor-Strength: | 15 | 
| Armor-Type: | Leather | 
| Sight-Range: | 12 | 
| Needed to build 'Archmage': | Library Archmage Tower Energy Source  | 
| Movement Type: | Ground Unit | 
| Move Command: Move | Speed: 140 | 
| Attack Command: Ice Nova | 
Target: Only ground units Strength: 280+-90 Range: 9 Splash-Radius: 4 Splash also damages own units! Type: Energy Attack Speed: 75 Start Time: 0.5 Energy-Cost: 300 This Attack Skill is used on "Hold Position"  | 
| Attack Command: Static Fire | 
Target: Ground and air units Strength: 700+-50 Range: 8 Splash-Radius: 5 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 Energy-Cost: 1000  | 
| Level(s): | 
Expert at 5 kills Hitpoints: 450 -> 675 Energy Points: 3000 -> 4500 Armor Strength: 15 -> 22 Sight: 12 -> 14 Master at 15 kills Hitpoints: 675 -> 1012 Energy Points: 4500 -> 6750 Armor Strength: 22 -> 33 Sight: 14 -> 17 Legendary at 30 kills Hitpoints: 1012 -> 1518 Energy Points: 6750 -> 10125 Armor Strength: 33 -> 50 Sight: 17 -> 20  | 
| Upgrades Available: | Energy Compression (Energy-Points: +500) Energy Sharpening (Attack Strength: +50, Attack Range: +1)  | 
This page was generated by: convert_faction_xml2html.pl, version: 0.8.1 beta, using config-file:  megapack.ini



