Romans Techtree of Glest - Version 0.8.1 beta (Megapack)

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Overview for Faction: Romans

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArcherArcherGold  75 Wood  50 Food1  650-10Metal15240 Ground 70 +- 5570 +- 559
Axe ManAxe ManGold200 Wood  75 Food2  1200130Metal12240 Ground 200 +- 100-- 1
BallistaBallistaGold220 Wood290 Food2  1500125Wood16-- Ground 250 +- 50-- 12
Battering RamBattering RamGold180 Wood210 Food2  2700445Leather15220 Ground 500 +- 100445 +- 2010
CatapultCatapultGold160 Wood170 Food1  18001-Wood15150 Ground 350 +- 150-- 10
CavalryCavalryGold250 Wood100 Food2  1300230Metal12480 Ground 160 +- 45-- 2
Eagle PillarEagle PillarGold180 Wood200 Stone100  4000115Stone16-- Ground -- 175 +- 5012
Fire ArcherFire ArcherGold192 Wood104 Food1  1000112Leather15240 Ground 150 +- 50150 +- 5010
GeneralGeneralGold500 Wood200 Food1  2800330Metal15170 Ground 170 +- 75-- 1
GladiatorGladiatorGold180 Wood100 Food1  1000220Metal11250 Ground 100 +- 10180 +- 408
GuardGuardGold180 Wood100 Food2  1100245Metal12240 Ground 180 +- 80-- 2
Guard TowerGuard TowerGold250 Wood100 Stone150  8500-20Stone18-- Ground 135 +- 25135 +- 2512
SpearmanSpearmanGold  40 Wood  30 Food1  700116Metal12250 Ground 60 +- 30-- 2
SwordsmanSwordsmanGold150 Wood  75 Food2  850145Metal11170 Ground 125 +- 35-- 1
TribuneTribuneGold400 Wood160 Food2  1600250Metal13380 Ground 200 +- 100-- 1
Turtle FormationTurtle FormationGold300 Wood200 Food4  4000460Wood10160 Ground 160 +- 60-- 1
Wartime MechanicWartime MechanicGold100 Wood  50 Food1  500115Metal13170 Ground 80 +- 20-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
CowCowGold100 Food-12  5002-Organic10150 Ground
SlaveSlaveGold  75 Food1  6501-Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Blacksmith ShopBlacksmith ShopGold100 Wood  50 Stone100  5500--Stone12Wood 200 Stone 350 
Eagle PillarEagle PillarGold180 Wood200 Stone100  4000115Stone16
ForumForumGold100 Wood150 Stone300 Food-5  11000--Stone16Gold 3000 Wood 2400 Stone 2400 Food 300 
Gladiator SchoolGladiator SchoolGold  50 Wood100 Stone100  4500--Wood8
Guard TowerGuard TowerGold250 Wood100 Stone150  8500-20Stone18
Military CampMilitary CampGold200 Wood200 Stone100  8000--Stone15
TempleTempleGold  50 Wood  50 Stone200 Food-15  9000--Stone15Food 100 
Training CampTraining CampGold150 Wood100  4500--Wood8

Upgrades

Name Cost Increases Affects Enables to build
Advanced ArchitectureAdvanced ArchitectureGold200 Wood100     Eagle Pillar, Guard Tower, Battering Ram
Bless Of MinervaBless Of MinervaGold120 Wood  80   Sight: +1, Attack Strength: +8, Armor: +6 Fire Archer, Archer, Ballista Tribune, Turtle Formation, Ballista
Enlarge ShieldsEnlarge ShieldsGold250 Wood250   Hitpoints: +30, Armor: +8 Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman  
FormationsFormationsGold250 Wood150     Turtle Formation, General
JupiterJupiterGold220 Wood100   Sight: +1, Attack Strength: +6, Move: +8 Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man  
Reinforce ArmorReinforce ArmorGold  50 Wood100   Armor: +10 Swordsman, Cavalry, Spearman, Axe Man, General, Tribune  
Sharpen PointsSharpen PointsGold200 Wood150   Attack Strength: +20 Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation  
Sign Of MarsSign Of MarsGold200 Wood200   Sight: +1, Attack Strength: +10, Armor: +10, Move: +8 Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram  
Strengthen SwordsStrengthen SwordsGold  80 Wood  50   Attack Strength: +20 Swordsman, General, Tribune Guard
Training FieldTraining FieldGold150 Wood150   Production Speed: +100 Training Camp Enables command 'Hold Position' for: Catapult, Guard, Fire Archer, Gladiator, Tribune, Turtle Formation, Cavalry, General, Archer, Spearman, Axe Man, Wartime Mechanic, Swordsman

 


Unit Details for Faction Romans

Advanced Architecture Advanced Architecture
Advanced Architecture
Type:Upgrade
Creation:Upgraded by Military Camp
Total Cost: Gold200 Wood100 
Production Time:100
'Advanced Architecture' is a Upgrade-Requirement for:Eagle Pillar
Guard Tower
Battering Ram
Needed to build 'Advanced Architecture':Military Camp

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold75 Wood50 Food1 
Production Time:60
Maximum Hitpoints:650
Regeneration of Hitpoints:-
Armor-Strength:10
Armor-Type:Metal
Sight-Range:15
Needed to build 'Archer':Training Camp
Movement Type:Ground Unit
Move Command: Move Speed: 240
Morph Skill: Morph Morphing to: Fire ArcherFire Archer
Refund (Discount): 10 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 70+-55
Range: 9
Type: Piercing
Attack Speed: 55
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 650 -> 975
Armor Strength: 10 -> 15
Sight: 15 -> 18
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)

Axe Man Axe Man
Axe Man
Type:Combat Unit
Creation:Produced by Gladiator School
Total Cost: Gold200 Wood75 Food2 
Production Time:80
Maximum Hitpoints:1200
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Metal
Sight-Range:12
Needed to build 'Axe Man':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-100
Range: 1
Type: Slashing
Attack Speed: 60
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 1200 -> 1800
Armor Strength: 30 -> 45
Sight: 12 -> 14
Upgrades Available:Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Ballista Ballista
Ballista
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold220 Wood290 Food2 
(Cost for Ballista with 20 % discount = Gold 120 Wood 240 Food 2 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:180
Maximum Hitpoints:1500
Regeneration of Hitpoints:1
Armor-Strength:25
Armor-Type:Wood
Sight-Range:16
Needed to build 'Ballista':Military Camp
Bless Of Minerva
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only ground units
Strength: 250+-50
Range: 12
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 60
Start Time: 0.3
Level(s): Elite at 15 kills
Hitpoints: 1500 -> 2250
Armor Strength: 25 -> 37
Sight: 16 -> 19
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)

Battering Ram Battering Ram
Battering Ram
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold180 Wood210 Food2 
(Cost for Battering Ram with 20 % discount = Gold 80 Wood 160 Food 2 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:120
Maximum Hitpoints:2700
Regeneration of Hitpoints:4
Armor-Strength:45
Armor-Type:Leather
Sight-Range:15
Needed to build 'Battering Ram':Advanced Architecture
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack Land
Attack Land
Target: Only ground units
Strength: 500+-100
Range: 2
Type: Beat
Attack Speed: 150
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Attack Command: Attack Air
Attack Air
Target: Only air units
Strength: 445+-20
Range: 10
Type: Piercing
Attack Speed: 150
Start Time: 0.25
Level(s): Elite at 8 kills
Hitpoints: 2700 -> 4050
Armor Strength: 45 -> 67
Sight: 15 -> 18
Upgrades Available:Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Blacksmith Shop Blacksmith Shop
Blacksmith Shop
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood50 Stone100 
Storage:Wood 200 Stone 350  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:120
Maximum Hitpoints:5500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:12
'Blacksmith Shop' is able to Upgrade:Strengthen Swords
Sharpen Points
Reinforce Armor
Enlarge Shields
'Blacksmith Shop' is a Requirement for:Eagle Pillar
Catapult
Guard Tower
Guard
Battering Ram
Gladiator School
Gladiator
Tribune
Turtle Formation
Cavalry
General
Axe Man
Wartime Mechanic
Swordsman
Needed to build 'Blacksmith Shop':Forum

Bless Of Minerva Bless Of Minerva
Bless Of Minerva
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold120 Wood80 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +8
Increase Armor: +6
Affects Units: Fire Archer, Archer, Ballista
'Bless Of Minerva' is a Upgrade-Requirement for:Tribune
Turtle Formation
Ballista
Needed to build 'Bless Of Minerva':Temple

Catapult Catapult
Catapult
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold160 Wood170 Food1 
(Cost for Catapult with 40 % discount = Gold 60 Wood 120 Food 1 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:100
Maximum Hitpoints:1800
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Wood
Sight-Range:15
Needed to build 'Catapult':Blacksmith Shop
Military Camp
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Fire Ball
Fire Ball
Target: Only ground units
Strength: 350+-150
Range: 10
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.35
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)

Cavalry Cavalry
Cavalry
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold250 Wood100 Food2 
Production Time:120
Maximum Hitpoints:1300
Regeneration of Hitpoints:2
Armor-Strength:30
Armor-Type:Metal
Sight-Range:12
Needed to build 'Cavalry':Blacksmith Shop
Forum
Movement Type:Ground Unit
Move Command: Move Speed: 480
Morph Skill: Morph Morphing to: TribuneTribune
Refund (Discount): 40 %
Morph Speed: 1000
Attack Command: Attack
Attack
Target: Only ground units
Strength: 160+-45
Range: 2
Type: Piercing
Attack Speed: 75
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1300 -> 1950
Armor Strength: 30 -> 45
Sight: 12 -> 14
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Cow Cow
Cow
Type:Worker Unit
Creation:Produced by Forum
Total Cost: Gold100 Food-12 
Storage:Food 1 
Production Time:40
Maximum Hitpoints:500
Regeneration of Hitpoints:2
Armor-Strength:-
Armor-Type:Organic
Sight-Range:10
Movement Type:Ground Unit
Move Command: Move Speed: 150

Eagle Pillar Eagle Pillar
Eagle Pillar
Type:Building
Creation:Built by Slave
Total Cost: Gold180 Wood200 Stone100 
Production Time:180
Maximum Hitpoints:4000
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Stone
Sight-Range:16
Needed to build 'Eagle Pillar':Blacksmith Shop
Advanced Architecture
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 175+-50
Range: 12
Splash-Radius: 3
Splash also damages own units!
Type: Piercing
Attack Speed: 80
Start Time: 0.3

Enlarge Shields Enlarge Shields
Enlarge Shields
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold250 Wood250 
Production Time:600
Increase Hitpoints: +30
Increase Armor: +8
Affects Units: Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
Needed to build 'Enlarge Shields':Blacksmith Shop

Fire Archer Fire Archer
Fire Archer
Type:Combat Unit
Creation:Morphing from Archer
Total Cost: Gold192 Wood104 Food1 
(Cost for Fire Archer with 10 % discount = Gold 117 Wood 54 Food 1 
 + cost for Archer = Gold75 Wood50  )
Production Time:40
Maximum Hitpoints:1000
Regeneration of Hitpoints:1
Armor-Strength:12
Armor-Type:Leather
Sight-Range:15
Needed to build 'Fire Archer':Training Camp
Temple
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 150+-50
Range: 10
Type: Piercing
Attack Speed: 55
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Accurate at 6 kills
Hitpoints: 1000 -> 1500
Armor Strength: 12 -> 18
Sight: 15 -> 18
Elite at 14 kills
Hitpoints: 1500 -> 2250
Armor Strength: 18 -> 27
Sight: 18 -> 21
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)

Formations Formations
Formations
Type:Upgrade
Creation:Upgraded by Military Camp
Total Cost: Gold250 Wood150 
Production Time:200
'Formations' is a Upgrade-Requirement for:Turtle Formation
General
Needed to build 'Formations':Military Camp

Forum Forum
Forum
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood150 Stone300 Food-5 
Storage:Gold 3000 Wood 2400 Stone 2400 Food 300 
Production Time:250
Maximum Hitpoints:11000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
'Forum' is able to Produce:Slave
Cow
'Forum' is a Requirement for:Training Camp
Gladiator School
Tribune
Cavalry
Blacksmith Shop

General General
General
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold500 Wood200 Food1 
Production Time:80
Maximum Hitpoints:2800
Regeneration of Hitpoints:3
Armor-Strength:30
Armor-Type:Metal
Sight-Range:15
Needed to build 'General':Training Camp
Blacksmith Shop
Formations
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 170+-75
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Esteemed at 10 kills
Hitpoints: 2800 -> 4200
Armor Strength: 30 -> 45
Sight: 15 -> 18
Grand at 20 kills
Hitpoints: 4200 -> 6300
Armor Strength: 45 -> 67
Sight: 18 -> 21
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)

Gladiator Gladiator
Gladiator
Type:Combat Unit
Creation:Produced by Gladiator School
Total Cost: Gold180 Wood100 Food1 
Production Time:80
Maximum Hitpoints:1000
Regeneration of Hitpoints:2
Armor-Strength:20
Armor-Type:Metal
Sight-Range:11
Needed to build 'Gladiator':Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack Land
Attack Land
Target: Only ground units
Strength: 100+-10
Range: 2
Type: Piercing
Attack Speed: 80
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 250 (Charge Skill)
Attack Command: Attack Air
Attack Air
Target: Only air units
Strength: 180+-40
Range: 8
Type: Piercing
Attack Speed: 50
Start Time: 0.2
Level(s): Elite at 4 kills
Hitpoints: 1000 -> 1500
Armor Strength: 20 -> 30
Sight: 11 -> 13
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Gladiator School Gladiator School
Gladiator School
Type:Building
Creation:Built by Slave
Total Cost: Gold50 Wood100 Stone100 
Production Time:100
Maximum Hitpoints:4500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:8
'Gladiator School' is able to Produce:Gladiator
Axe Man
Needed to build 'Gladiator School':Forum
Blacksmith Shop

Guard Guard
Guard
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold180 Wood100 Food2 
Production Time:140
Maximum Hitpoints:1100
Regeneration of Hitpoints:2
Armor-Strength:45
Armor-Type:Metal
Sight-Range:12
Needed to build 'Guard':Training Camp
Blacksmith Shop
Strengthen Swords
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Only ground units
Strength: 180+-80
Range: 2
Type: Slashing
Attack Speed: 80
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 1100 -> 1650
Armor Strength: 45 -> 67
Sight: 12 -> 14
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Guard Tower Guard Tower
Guard Tower
Type:Building
Creation:Built by Slave
Total Cost: Gold250 Wood100 Stone150 
Production Time:140
Maximum Hitpoints:8500
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Stone
Sight-Range:18
Needed to build 'Guard Tower':Blacksmith Shop
Advanced Architecture
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 135+-25
Range: 12
Type: Piercing
Attack Speed: 90
Start Time: 0.3

Jupiter Jupiter
Jupiter
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold220 Wood100 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +6
Increase Move: +8
Affects Units: Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
Needed to build 'Jupiter':Temple

Military Camp Military Camp
Military Camp
Type:Building
Creation:Built by Slave
Total Cost: Gold200 Wood200 Stone100 
Production Time:150
Maximum Hitpoints:8000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Military Camp' is able to Produce:Cavalry
Turtle Formation
General
Wartime Mechanic
'Military Camp' is able to Upgrade:Advanced Architecture
Formations
'Military Camp' is a Requirement for:Catapult
Ballista

Reinforce Armor Reinforce Armor
Reinforce Armor
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold50 Wood100 
Production Time:300
Increase Armor: +10
Affects Units: Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
Needed to build 'Reinforce Armor':Blacksmith Shop

Sharpen Points Sharpen Points
Sharpen Points
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold200 Wood150 
Production Time:600
Increase Attack Strength: +20
Affects Units: Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
Needed to build 'Sharpen Points':Blacksmith Shop

Sign Of Mars Sign Of Mars
Sign Of Mars
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold200 Wood200 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +10
Increase Armor: +10
Increase Move: +8
Affects Units: Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
Needed to build 'Sign Of Mars':Temple

Slave Slave
Slave
Type:Worker Unit
Creation:Produced by Forum
Total Cost: Gold75 Food1 
Production Time:40
Maximum Hitpoints:650
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Slave' is able to Build:Training Camp
Blacksmith Shop
Military Camp
Eagle Pillar
Temple
Gladiator School
Guard Tower
Forum
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar
Repair/Heal Speed: 50
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 175
Max Load: 25
Hits per Unit: 1

Spearman Spearman
Spearman
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold40 Wood30 Food1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:16
Armor-Type:Metal
Sight-Range:12
Needed to build 'Spearman':Training Camp
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 60+-30
Range: 2
Type: Piercing
Attack Speed: 35
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 250 (Charge Skill)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 16 -> 24
Sight: 12 -> 14
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Strengthen Swords Strengthen Swords
Strengthen Swords
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold80 Wood50 
Production Time:600
Increase Attack Strength: +20
Affects Units: Swordsman, General, Tribune
'Strengthen Swords' is a Upgrade-Requirement for:Guard
Needed to build 'Strengthen Swords':Blacksmith Shop

Swordsman Swordsman
Swordsman
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold150 Wood75 Food2 
Production Time:80
Maximum Hitpoints:850
Regeneration of Hitpoints:1
Armor-Strength:45
Armor-Type:Metal
Sight-Range:11
Needed to build 'Swordsman':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 125+-35
Range: 1
Type: Slashing
Attack Speed: 80
Start Time: 0.1
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 850 -> 1275
Armor Strength: 45 -> 67
Sight: 11 -> 13
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Strengthen Swords (Attack Strength: +20)

Temple Temple
Temple
Type:Building
Creation:Built by Slave
Total Cost: Gold50 Wood50 Stone200 Food-15 
Storage:Food 100 
Production Time:300
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Temple' is able to Upgrade:Sign Of Mars
Jupiter
Bless Of Minerva
'Temple' is a Requirement for:Fire Archer
Turtle Formation

Training Camp Training Camp
Training Camp
Type:Building
Creation:Built by Slave
Total Cost: Gold150 Wood100 
Production Time:100
Maximum Hitpoints:4500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:8
'Training Camp' is able to Produce:Spearman
Archer
Guard
Swordsman
'Training Camp' is able to Upgrade:Training Field
'Training Camp' is a Requirement for:Guard
Fire Archer
General
Archer
Spearman
Axe Man
Wartime Mechanic
Swordsman
Needed to build 'Training Camp':Forum
Upgrades Available:Training Field (Production Speed: +100)

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Training Camp
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +100
Affects Units: Training Camp
'Training Field' enables commands:Hold Position : Catapult
Hold Position : Guard
Hold Position : Fire Archer
Hold Position : Gladiator
Hold Position : Tribune
Hold Position : Turtle Formation
Hold Position : Cavalry
Hold Position : General
Hold Position : Archer
Hold Position : Spearman
Hold Position : Axe Man
Hold Position : Wartime Mechanic
Hold Position : Swordsman
Needed to build 'Training Field':Training Camp

Tribune Tribune
Tribune
Type:Combat Unit
Creation:Morphing from Cavalry
Total Cost: Gold400 Wood160 Food2 
(Cost for Tribune with 40 % discount = Gold 150 Wood 60 Food 2 
 + cost for Cavalry = Gold250 Wood100  )
Production Time:1
Maximum Hitpoints:1600
Regeneration of Hitpoints:2
Armor-Strength:50
Armor-Type:Metal
Sight-Range:13
Needed to build 'Tribune':Bless Of Minerva
Blacksmith Shop
Forum
Movement Type:Ground Unit
Move Command: Move Speed: 380
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-100
Range: 1
Type: Slashing
Attack Speed: 130
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 10 kills
Hitpoints: 1600 -> 2400
Armor Strength: 50 -> 75
Sight: 13 -> 15
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)

Turtle Formation Turtle Formation
Turtle Formation
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold300 Wood200 Food4 
Production Time:150
Maximum Hitpoints:4000
Regeneration of Hitpoints:4
Armor-Strength:60
Armor-Type:Wood
Sight-Range:10
Needed to build 'Turtle Formation':Formations
Bless Of Minerva
Temple
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Attack
Attack
Target: Only ground units
Strength: 160+-60
Range: 1
Type: Piercing
Attack Speed: 70
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 160 (Charge Skill)
Level(s): Elite at 10 kills
Hitpoints: 4000 -> 6000
Armor Strength: 60 -> 90
Sight: 10 -> 12
Upgrades Available:Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Wartime Mechanic Wartime Mechanic
Wartime Mechanic
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold100 Wood50 Food1 
Production Time:80
Maximum Hitpoints:500
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Metal
Sight-Range:13
Needed to build 'Wartime Mechanic':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Morph Skill: Build Catapult Morphing to: CatapultCatapult
Refund (Discount): 40 %
Morph Speed: 450
Morph Skill: Build Br Morphing to: Battering RamBattering Ram
Refund (Discount): 20 %
Morph Speed: 450
Morph Skill: Build Ballista Morphing to: BallistaBallista
Refund (Discount): 20 %
Morph Speed: 450
Attack Command: Attack
Attack
Target: Only ground units
Strength: 80+-20
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Upgrades Available:Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Repair/Heal Skill: Repair Repairing: Eagle Pillar, Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School
Repair/Heal Speed: 200
Repair/Heal Skill: Heal Healing: Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista
Repair/Heal Speed: 200

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