Indian Techtree of Glest - Version 0.8 beta (Megapack)

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Overview for Faction: Indian

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArcherArcherGold  80 Wood  60 Housing1  700-9Leather15220 Ground 70 +- 5070 +- 5010
Axe IndianAxe IndianGold180 Wood  80 Housing1  700-35Leather12250 Ground 180 +- 40-- 1
Axe ThrowerAxe ThrowerGold180 Wood  70 Housing1  700-20Leather12250 Ground 140 +- 40-- 7
BeehiveBeehiveGold250 Wood150  7000-20Wood16-- Ground 120 +- 50-- 12
BullBullGold  80 Wood  20  70043Organic12330 Ground 125 +- 40-- 1
Fire ArcherFire ArcherGold120 Wood  70 Housing1  700-15Leather15220 Ground 110 +- 50110 +- 5010
FiregolemFiregolemGold250 Stone250 Housing3  2000345Stone1050 Ground 200 +- 200-- 10
HorsemanHorsemanGold250 Wood100 Housing1  1300-50Leather10480 Ground 215 +- 25-- 3
ShamanShamanGold150 Housing1  550--Leather8210 Ground 200 +- 175-- 6
SpearmanSpearmanGold  50 Wood  40 Housing1  700210Leather14220 Ground 90 +- 40-- 1
StickfighterStickfighterGold  35 Wood  25 Housing1  700-7Leather10220 Ground 75 +- 30-- 1
ThunderbirdThunderbirdGold200 Wood200 Stone100  1300320Organic15350 Air 250 +- 40250 +- 407
TotemTotemGold400 Wood250 Stone  50  11000--Wood19-- Ground -- 150 +- 5015

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
ShamanShamanGold150 Housing1  550--Leather8210 Ground
WorkerWorkerGold  75 Housing1  600--Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
BeehiveBeehiveGold250 Wood150  7000-20Wood16
BigtentBigtentGold150 Wood150 Housing-35  3000--Stone5Wood 200 
CampfireCampfireGold100 Wood175 Stone  70  5400--Stone5
HorsefarmHorsefarmGold250 Wood150 Stone100  4000--Wood5Food 20 
MainteepeeMainteepeeGold200 Wood150 Stone350 Housing-6  9000--Stone15Gold 2000 Wood 1200 Stone 1500 
ReedReedGold125 Wood  80 Stone  80  3400--Stone5
RoundtentRoundtentGold150 Wood  50 Stone150  6000--Stone6
TentTentGold  30 Wood  50 Housing-10  1400--Stone5
TotemTotemGold400 Wood250 Stone  50  11000--Wood19

Upgrades

Name Cost Increases Affects Enables to build
BullfoodBullfoodGold200 Wood150     Bull
IronIronGold200 Wood150     Axe Indian, Horseman, Axe Thrower
Iron AdvancedIron AdvancedGold200 Wood150   Attack Strength: +40, Armor: +5 Axe Indian, Horseman, Axe Thrower  
PetroleumPetroleumGold200 Stone150   Sight: +1, Attack Strength: +40 Fire Archer  
StablesStablesGold200 Wood150     Horseman
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Roundtent Enables command Hold Position for: Fire Archer, Stickfighter, Horseman, Archer

 


Unit Details for Faction Indian

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Bigtent
Total Cost: Gold80 Wood60 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:9
Armor-Type:Leather
Sight-Range:15
Needed to build Archer:Tent
Reed
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: AttackAttack Target: Ground and air units
Strength: 70+-50
Range: 10
Type: Piercing
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 9 -> 13
Sight: 15 -> 18

Axe Indian Axe Indian
Axe Indian
Type:Combat Unit
Creation:Produced by Roundtent
Total Cost: Gold180 Wood80 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:35
Armor-Type:Leather
Sight-Range:12
Needed to build Axe Indian:Iron
Tent
Campfire
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: AttackAttack Target: Only ground units
Strength: 180+-40
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0.3
Upgrades Available:Iron Advanced (Attack Strength: +40, Armor: +5)

Axe Thrower Axe Thrower
Axe Thrower
Type:Combat Unit
Creation:Produced by Roundtent
Total Cost: Gold180 Wood70 Housing1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Leather
Sight-Range:12
Needed to build Axe Thrower:Iron
Tent
Campfire
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: AttackAttack Target: Only ground units
Strength: 140+-40
Range: 7
Type: Energy
Attack Speed: 100
Start Time: 0.3
Upgrades Available:Iron Advanced (Attack Strength: +40, Armor: +5)

Beehive Beehive
Beehive
Type:Building
Creation:Built by Shaman
Total Cost: Gold250 Wood150 
Production Time:140
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build Beehive:Totem
Reed
Movement Type:Ground Unit
Attack Command: Attack OnAttack On Target: Only ground units
Strength: 120+-50
Range: 12
Type: Energy
Attack Speed: 80
Start Time: 0.3

Bigtent Bigtent
Bigtent
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood150 Housing-35 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
Bigtent is able to Produce:Stickfighter
Archer
Needed to build Bigtent:Mainteepee
Tent

Bull Bull
Bull
Type:Combat Unit
Creation:Produced by Horsefarm
Total Cost: Gold80 Wood20 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:4
Maximum Energy Points:500
Regeneration Energy Points:80
Armor-Strength:3
Armor-Type:Organic
Sight-Range:12
Needed to build Bull:Bullfood
Movement Type:Ground Unit
Move Command: Move Speed: 330
Attack Command: AttackAttack Target: Only ground units
Strength: 125+-40
Range: 1
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0
Energy-Cost: 500

Bullfood Bullfood
Bullfood
Type:Upgrade
Creation:Upgraded by Reed
Total Cost: Gold200 Wood150 
Production Time:300
Bullfood is a Upgrade-Requirement for:Bull
Needed to build Bullfood:Reed

Campfire Campfire
Campfire
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood175 Stone70 
Production Time:50
Maximum Hitpoints:5400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
Campfire is able to Produce:Firegolem
Campfire is able to Upgrade:Iron
Iron Advanced
Campfire is a Requirement for:Fire Archer
Axe Indian
Totem
Axe Thrower
Needed to build Campfire:Roundtent

Fire Archer Fire Archer
Fire Archer
Type:Combat Unit
Creation:Produced by Roundtent
Total Cost: Gold120 Wood70 Housing1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:15
Armor-Type:Leather
Sight-Range:15
Needed to build Fire Archer:Tent
Reed
Campfire
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: AttackAttack Target: Ground and air units
Strength: 110+-50
Range: 10
Type: Piercing
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 15 -> 22
Sight: 15 -> 18
Upgrades Available:Petroleum (Sight: +1, Attack Strength: +40)

Firegolem Firegolem
Firegolem
Type:Combat Unit
Creation:Produced by Campfire
Total Cost: Gold250 Stone250 Housing3 
Production Time:150
Maximum Hitpoints:2000
Regeneration of Hitpoints:3
Armor-Strength:45
Armor-Type:Stone
Sight-Range:10
Needed to build Firegolem:Totem
Reed
Movement Type:Ground Unit
Move Command: Move Speed: 50
Attack Command: AttackAttack Target: Only ground units
Strength: 200+-200
Range: 10
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 50
Start Time: 0.4
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 10 kills
Hitpoints: 2000 -> 3000
Armor Strength: 45 -> 67
Sight: 10 -> 12

Horsefarm Horsefarm
Horsefarm
Type:Building
Creation:Built by Worker
Total Cost: Gold250 Wood150 Stone100 
Storage:Food 20 
Production Time:50
Maximum Hitpoints:4000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
Horsefarm is able to Produce:Horseman
Bull
Horsefarm is able to Upgrade:Stables
Needed to build Horsefarm:Roundtent
Mainteepee

Horseman Horseman
Horseman
Type:Combat Unit
Creation:Produced by Horsefarm
Total Cost: Gold250 Wood100 Housing1 
Production Time:120
Maximum Hitpoints:1300
Regeneration of Hitpoints:-
Armor-Strength:50
Armor-Type:Leather
Sight-Range:10
Needed to build Horseman:Stables
Iron
Movement Type:Ground Unit
Move Command: Move Speed: 480
Attack Command: AttackAttack Target: Only ground units
Strength: 215+-25
Range: 3
Type: Slashing
Attack Speed: 110
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1300 -> 1950
Armor Strength: 50 -> 75
Sight: 10 -> 12
Upgrades Available:Iron Advanced (Attack Strength: +40, Armor: +5)

Iron Iron
Iron
Type:Upgrade
Creation:Upgraded by Campfire
Total Cost: Gold200 Wood150 
Production Time:300
Iron is a Upgrade-Requirement for:Axe Indian
Horseman
Axe Thrower
Needed to build Iron:Campfire

Iron Advanced Iron Advanced
Iron Advanced
Type:Upgrade
Creation:Upgraded by Campfire
Total Cost: Gold200 Wood150 
Production Time:200
Increase Attack Strength: +40
Increase Armor: +5
Affects Units: Axe Indian, Horseman, Axe Thrower
Needed to build Iron Advanced:Campfire

Mainteepee Mainteepee
Mainteepee
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Wood150 Stone350 Housing-6 
Storage:Gold 2000 Wood 1200 Stone 1500 
Production Time:300
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
Mainteepee is able to Produce:Worker
Mainteepee is a Requirement for:Horsefarm
Reed
Tent
Bigtent

Petroleum Petroleum
Petroleum
Type:Upgrade
Creation:Upgraded by Totem
Total Cost: Gold200 Stone150 
Production Time:300
Increase Sight: +1
Increase Attack Strength: +40
Affects Units: Fire Archer
Needed to build Petroleum:Totem

Reed Reed
Reed
Type:Building
Creation:Built by Worker
Total Cost: Gold125 Wood80 Stone80 
Production Time:50
Maximum Hitpoints:3400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
Reed is able to Upgrade:Bullfood
Reed is a Requirement for:Fire Archer
Beehive
Archer
Firegolem
Needed to build Reed:Mainteepee

Roundtent Roundtent
Roundtent
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood50 Stone150 
Production Time:70
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:6
Roundtent is able to Produce:Axe Indian
Axe Thrower
Fire Archer
Spearman
Roundtent is able to Upgrade:Training Field
Roundtent is a Requirement for:Horsefarm
Campfire
Needed to build Roundtent:Tent
Upgrades Available:Training Field (Production Speed: +150)

Shaman Shaman
Shaman
Type:Worker Unit
Combat Unit
Creation:Produced by Totem
Total Cost: Gold150 Housing1 
Production Time:80
Maximum Hitpoints:550
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Leather
Sight-Range:8
Shaman is able to Build:Beehive
Shaman is able to Produce:Thunderbird
Movement Type:Ground Unit
Move Command: Move Speed: 210
Attack Command: MolotovMolotov Target: Only ground units
Strength: 200+-175
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
Repair/Heal Skill: Repair Repairing: Beehive
Repair/Heal Speed: 210
Repair/Heal Skill: Heal Healing: Worker, Shaman, Stickfighter, Archer, Firegolem, Bull, Fire Archer, Thunderbird, Axe Indian, Axe Thrower, Horseman
Repair/Heal Speed: 210

Spearman Spearman
Spearman
Type:Combat Unit
Creation:Produced by Roundtent
Total Cost: Gold50 Wood40 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:2
Armor-Strength:10
Armor-Type:Leather
Sight-Range:14
Needed to build Spearman:Tent
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: AttackAttack Target: Only ground units
Strength: 90+-40
Range: 1
Splash-Radius: 0
Splash also damages own units!
Type: Slashing
Attack Speed: 100
Start Time: 0.15
Level(s): Guardian at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 10 -> 15
Sight: 14 -> 16
Chief at 7 kills
Hitpoints: 1050 -> 1575
Armor Strength: 15 -> 22
Sight: 16 -> 20

Stables Stables
Stables
Type:Upgrade
Creation:Upgraded by Horsefarm
Total Cost: Gold200 Wood150 
Production Time:200
Stables is a Upgrade-Requirement for:Horseman
Needed to build Stables:Horsefarm

Stickfighter Stickfighter
Stickfighter
Type:Combat Unit
Creation:Produced by Tent
Produced by Bigtent
Total Cost when produced by Tent: Gold35 Wood25 Housing1 
Total Cost when produced by Bigtent: Gold35 Wood25 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:-
Armor-Strength:7
Armor-Type:Leather
Sight-Range:10
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: AttackAttack Target: Only ground units
Strength: 75+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 7 -> 10
Sight: 10 -> 12

Tent Tent
Tent
Type:Building
Creation:Built by Worker
Total Cost: Gold30 Wood50 Housing-10 
Production Time:50
Maximum Hitpoints:1400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
Tent is able to Produce:Stickfighter
Tent is a Requirement for:Roundtent
Fire Archer
Spearman
Axe Indian
Totem
Bigtent
Axe Thrower
Archer
Needed to build Tent:Mainteepee

Thunderbird Thunderbird
Thunderbird
Type:Combat Unit
Creation:Produced by Shaman
Total Cost: Gold200 Wood200 Stone100 
Production Time:450
Maximum Hitpoints:1300
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Movement Type:Air Unit
Move Command: Move Speed: 350
Attack Command: ThrowThrow Target: Only ground units
Strength: 250+-40
Range: 7
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Attack Command: BreathBreath Target: Only air units
Strength: 250+-40
Range: 1
Type: Energy
Attack Speed: 40
Start Time: 0.3
Level(s): Ancient at 4 kills
Hitpoints: 1300 -> 1950
Armor Strength: 20 -> 30
Sight: 15 -> 18
Expert at 10 kills
Hitpoints: 1950 -> 2925
Armor Strength: 30 -> 45
Sight: 18 -> 21

Totem Totem
Totem
Type:Building
Creation:Built by Worker
Total Cost: Gold400 Wood250 Stone50 
Production Time:50
Maximum Hitpoints:11000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:19
Totem is able to Produce:Shaman
Totem is able to Upgrade:Petroleum
Totem is a Requirement for:Beehive
Firegolem
Needed to build Totem:Tent
Campfire
Movement Type:Ground Unit
Attack Command: Air OnAir On Target: Only air units
Strength: 150+-50
Range: 15
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Roundtent
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +150
Affects Units: Roundtent
Training Field enables commands:Hold Position : Fire Archer
Hold Position : Stickfighter
Hold Position : Horseman
Hold Position : Archer
Needed to build Training Field:Roundtent

Worker Worker
Worker
Type:Worker Unit
Creation:Produced by Mainteepee
Total Cost: Gold75 Housing1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
Worker is able to Build:Tent
Bigtent
Roundtent
Campfire
Reed
Totem
Horsefarm
Mainteepee
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Roundtent, Tent, Bigtent, Totem, Mainteepee, Horsefarm, Reed, Campfire, Beehive
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 25
Hits per Unit: 1

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