Romans Overview
(Megapack)
Overview for Faction: Romans
Combat Units
Worker Units
| Name
| Total Cost
| Hit Points
| Rege- nerate
| Armor Strength
| Armor Type
| Sight Range
| Move Speed
| Air / Ground
|
Cow | 100 -12
| 500 | 2 | - | Organic | 10 | 150 |
Ground |
Slave | 75 1
| 650 | 1 | - | Leather | 9 | 190 |
Ground |
Buildings
Upgrades
| Name
| Cost
| Increases
| Affects
| Enables to build
|
Advanced Architecture | 200 100
| |
| Eagle Pillar, Guard Tower, Battering Ram |
Bless Of Minerva | 120 80
| Sight: +1,
Attack Strength: +8,
Armor: +6 | Fire Archer, Archer, Ballista
| Tribune, Turtle Formation, Ballista |
Enlarge Shields | 250 250
| Hitpoints: +30,
Armor: +8 | Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
| |
Formations | 250 150
| |
| Turtle Formation, General |
Jupiter | 220 100
| Sight: +1,
Attack Strength: +6,
Move: +8 | Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
| |
Reinforce Armor | 50 100
| Armor: +10 | Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
| |
Sharpen Points | 200 150
| Attack Strength: +20 | Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
| |
Sign Of Mars | 200 200
| Sight: +1,
Attack Strength: +10,
Armor: +10,
Move: +8 | Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
| |
Strengthen Swords | 80 50
| Attack Strength: +20 | Swordsman, General, Tribune
| Guard |
Training Field | 150 150
| Production Speed: +100 | Training Camp
| Enables command 'Hold Position' for: Catapult, Guard, Fire Archer, Gladiator, Tribune, Turtle Formation, Cavalry, General, Archer, Spearman, Axe Man, Wartime Mechanic, Swordsman |
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