All Units of all Factions (Megapack)

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NameName PrettyName LinkFactionFaction PrettyTypeMax Strength Vs LandMax Strength Vs AirMax RangeAttack Strength 1Attack Var 1Attack Range 1Attack Type 1Used On Hold Position 1Target 1Attack Speed 1Attack Start Time 1Attack Ep Cost 1Attack Strength 2Attack Var 2Attack Range 2Attack Type 2Used On Hold Position 2Target 2Attack Speed 2Attack Start Time 2Attack Ep Cost 2Max HpRegenerationMax EpRegeneration EpArmorArmor TypeSightCreation 1Creation 2Production TimeGold 1Wood 1Stone 1Food 1Energy 1HousingGold 2Wood 2Stone 2Food 2Energy 2HousingStorageMove Speed 1Move Speed 2Move Speed 3Max Move SpeedMax LevelAvailable UpgradesMorphing To 1Morphing Discount 1Morphing Speed 1Morphing To 2Morphing Discount 2Morphing Speed 2Morphing To 3Morphing Discount 3Morphing Speed 3Heal Skill 1Heal Units 1Heal Speed 1Heal Skill 2Heal Units 2Heal Speed 2Mine Resource 1Mine Speed 1Mine Max Load 1Mine Hits Per Unit 1Mine Resource 2Mine Speed 2Mine Max Load 2Mine Hits Per Unit 2Upgrade Affects
air_pyramid Air Pyramid Air Pyramid egypt Egypt Building 200 15 3000 5 20 Wood 15 Built by Slave 150 200 150 1
anubis_warrior Anubis Warrior Anubis Warrior egypt Egypt Combat Unit 130 1 130 40 1 slashing Only ground 100 0.3 900 2 40 Metal 11 Produced by Priest 110 150 50 1 250 250 250 1 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
chicken Chicken Chicken egypt Egypt Worker Unit 300 Organic 10 Produced by Farm 20 50 -5 100 100
desert_camp Desert Camp Desert Camp egypt Egypt Building 6000 Stone 6 Built by Slave 100 100 50 150
farm Farm Farm egypt Egypt Building 3000 Wood 5 Built by Slave 50 100 150 50 -10 Food: 20
ibis Ibis Ibis egypt Egypt Combat Unit 170 170 8 170 50 8 energy true Ground and air 100 0.3 1300 3 10 Leather 15 Produced by Obelisk 250 250 100 2 250 250 250 1 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
mummy Mummy Mummy egypt Egypt Combat Unit 70 1 70 40 1 slashing Only ground 100 0.3 600 10 Organic 12 Produced by Priest 25 45 1 250 250 250
obelisk Obelisk Obelisk egypt Egypt Building 6000 Wood 5 Built by Slave 150 200 200
power_of_ra Power Of Ra Power Of Ra egypt Egypt Upgrade Upgraded by Temple 600 50 25 200 Scarab, Snake, Ibis, Anubis Warrior
priest Priest Priest egypt Egypt Combat Unit 85 85 9 85 25 9 energy true Ground and air 250 0.5 15 700 500 5 20 Leather 10 Produced by Temple 120 200 90 1 210 210 210 1 Speedup Priest Production (Production Speed: +150)
Heal Mummy, Anubis Warrior, Chicken, Priest, Slave, Snake, Spearman, Spearthrower, Scarab 210
pyramid Pyramid Pyramid egypt Egypt Building 9000 Stone 15 Built by Slave 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
scarab Scarab Scarab egypt Egypt Combat Unit 180 4 180 90 4 energy true Only ground 75 0.2 1400 5 23 Leather 12 Produced by Obelisk 90 150 100 2 140 140 140 3 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
slave Slave Slave egypt Egypt Worker Unit 600 Leather 9 Produced by Pyramid 40 75 1 190 190 Repair Farm, Desert Camp, Temple, Sphinx, Pyramid, Air Pyramid, Obelisk 40 Gold, Stone 150 25 1 Wood 150 20 1
snake Snake Snake egypt Egypt Combat Unit 140 140 9 140 30 9 energy true Ground and air 75 0.5 450 5 15 Leather 12 Produced by Obelisk 70 140 50 1 140 140 140 2 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
spear_weapons Spear Weapons Spear Weapons egypt Egypt Upgrade Upgraded by Desert Camp 200 150 150 Spearman, Spearthrower
spearman Spearman Spearman egypt Egypt Combat Unit 80 1 80 30 1 slashing Only ground 100 530 16 Leather 10 Produced by Desert Camp 35 50 25 1 220 220 220 1 Spear Weapons (Attack Strength: +40, Armor: +5)
spearthrower Spearthrower Spearthrower egypt Egypt Combat Unit 95 95 9 95 65 9 piercing true Ground and air 50 0.5 700 20 Leather 15 Produced by Desert Camp 60 100 50 1 220 220 220 1 Spear Weapons (Attack Strength: +40, Armor: +5)
speedup_priest_production Speedup Priest Production Speedup Priest Production egypt Egypt Upgrade Upgraded by Priest 100 200 150 Priest
sphinx Sphinx Sphinx egypt Egypt Building 120 120 12 7000 20 Wood 16 Built by Slave 140 250 250
summon_ibis Summon Ibis Summon Ibis egypt Egypt Upgrade Upgraded by Temple 200 200 150
summon_scarab Summon Scarab Summon Scarab egypt Egypt Upgrade Upgraded by Temple 200 200 150
temple Temple Temple egypt Egypt Building 6000 Stone 6 Built by Slave 100 200 100 150 Wood: 200
archer Archer Archer indian Indian Combat Unit 70 70 10 70 50 10 piercing true Ground and air 60 0.5 700 9 Leather 15 Produced by Bigtent 30 80 60 220 220 220 1
axe_indian Axe Indian Axe Indian indian Indian Combat Unit 180 1 180 40 1 slashing Only ground 120 0.3 700 35 Leather 12 Produced by Roundtent 30 180 80 250 250 250 Iron Advanced (Attack Strength: +40, Armor: +5)
axe_thrower Axe Thrower Axe Thrower indian Indian Combat Unit 140 7 140 40 7 energy Only ground 100 0.3 700 20 Leather 12 Produced by Roundtent 50 180 70 250 250 250 Iron Advanced (Attack Strength: +40, Armor: +5)
beehive Beehive Beehive indian Indian Building 120 12 7000 20 Wood 16 Built by Shaman 140 250 150
bigtent Bigtent Bigtent indian Indian Building 3000 Stone 5 Built by Worker 50 150 150 Wood: 200
bull Bull Bull indian Indian Combat Unit 125 1 125 40 1 energy Only ground 40 500 700 4 500 80 3 Organic 12 Produced by Horsefarm 30 80 20 330 330 330
bullfood Bullfood Bullfood indian Indian Upgrade Upgraded by Reed 300 200 150
campfire Campfire Campfire indian Indian Building 5400 Stone 5 Built by Worker 50 100 175 70
fire_archer Fire Archer Fire Archer indian Indian Combat Unit 110 110 10 110 50 10 piercing true Ground and air 60 0.5 700 15 Leather 15 Produced by Roundtent 50 120 70 220 220 220 1 Petroleum (Sight: +1, Attack Strength: +40)
firegolem Firegolem Firegolem indian Indian Combat Unit 200 10 200 200 10 energy true Only ground 50 0.4 2000 3 45 Stone 10 Produced by Campfire 150 250 250 50 50 50 1
horsefarm Horsefarm Horsefarm indian Indian Building 4000 Wood 5 Built by Worker 50 250 150 100 Food: 20
horseman Horseman Horseman indian Indian Combat Unit 215 3 215 25 3 slashing true Only ground 110 0.8 1300 50 Leather 10 Produced by Horsefarm 120 250 100 480 480 480 1 Iron Advanced (Attack Strength: +40, Armor: +5)
iron Iron Iron indian Indian Upgrade Upgraded by Campfire 300 200 150
iron_advanced Iron Advanced Iron Advanced indian Indian Upgrade Upgraded by Campfire 200 200 150 Axe Indian, Horseman, Axe Thrower
mainteepee Mainteepee Mainteepee indian Indian Building 9000 Stone 15 Built by Worker 300 200 150 350 Gold: 2000, Wood: 1200, Stone: 1500
petroleum Petroleum Petroleum indian Indian Upgrade Upgraded by Totem 300 200 150 Fire Archer
reed Reed Reed indian Indian Building 3400 Stone 5 Built by Worker 50 125 80 80
roundtent Roundtent Roundtent indian Indian Building 6000 Stone 6 Built by Worker 70 150 50 150 Training Field (Production Speed: +150)
shaman Shaman Shaman indian Indian Combat Unit 200 6 200 175 6 energy Only ground 35 0.5 550 Leather 8 Produced by Totem 80 150 210 210 210 Repair Beehive 210 Heal Worker, Shaman, Stickfighter, Archer, Firegolem, Bull, Fire Archer, Thunderbird, Axe Indian, Axe Thrower, Horseman 210
spearman Spearman Spearman indian Indian Combat Unit 90 1 90 40 1 slashing Only ground 100 0.15 700 2 10 Leather 14 Produced by Roundtent 30 50 40 220 220 220 2
stables Stables Stables indian Indian Upgrade Upgraded by Horsefarm 200 200 150
stickfighter Stickfighter Stickfighter indian Indian Combat Unit 75 1 75 30 1 slashing true Only ground 100 700 7 Leather 10 Produced by Tent Produced by Bigtent 30 35 25 35 25 220 220 220 1
tent Tent Tent indian Indian Building 1400 Stone 5 Built by Worker 50 30 50
thunderbird Thunderbird Thunderbird indian Indian Combat Unit 250 250 7 250 40 7 energy true Only ground 40 0.3 250 40 1 energy Only air 40 0.3 1300 3 20 Organic 15 Produced by Shaman 450 200 200 100 350 350 350 350 2
totem Totem Totem indian Indian Building 150 15 11000 Wood 19 Built by Worker 50 400 250 50
training_field Training Field Training Field indian Indian Upgrade Upgraded by Roundtent 300 150 150 Roundtent
worker Worker Worker indian Indian Worker Unit 600 Leather 9 Produced by Mainteepee 40 75 190 190 Repair Roundtent, Tent, Bigtent, Totem, Mainteepee, Horsefarm, Reed, Campfire, Beehive 40 Gold, Stone 150 25 1 Wood 150 25 1
ancient_summoning Ancient Summoning Ancient Summoning magic Magic Upgrade Upgraded by Summoner Guild 150 50 100 Summoner, Drake Rider
archmage Archmage Archmage magic Magic Combat Unit 700 700 9 280 90 9 energy true Only ground 75 0.5 300 700 50 8 energy Ground and air 40 0.3 1000 450 5 3000 30 15 Leather 12 Morphed from Battlemage 200 300 2 140 140 140 140 3 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1)
archmage_tower Archmage Tower Archmage Tower magic Magic Building 10000 Stone 15 Built by Initiate 250 200 100 300
battlemage Battlemage Battlemage magic Magic Combat Unit 140 140 7 140 40 7 energy true Ground and air 60 0.6 40 700 3 500 15 30 Leather 12 Morphed from Initiate 75 150 1 250 250 250 2 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1)
Archmage 0 %
500
behemoth Behemoth Behemoth magic Magic Combat Unit 325 1 325 25 1 impact Only ground 75 0.3 5000 5 50 Organic 10 Morphed from Wicker Behemoth 70 250 200 2 170 170 170 1
daemon Daemon Daemon magic Magic Combat Unit 90 1 90 40 1 slashing Only ground 100 0.3 500 10 Organic 12 Produced by Summoner 25 50 1 250 250 250 Hell Gate (Attack Strength: +20, Armor: +10)
dragon Dragon Dragon magic Magic Combat Unit 250 250 8 250 40 8 energy true Ground and air 40 0.3 1400 3 20 Organic 15 Produced by Summoner 150 250 100 100 2 250 250 250 1 Evil Dragon 0 %
500
dragon_call Dragon Call Dragon Call magic Magic Upgrade Upgraded by Archmage Tower 400 250 150
drake_rider Drake Rider Drake Rider magic Magic Combat Unit 185 170 8 185 50 4 energy true Only ground 80 0.3 170 50 8 energy Ground and air 70 0.5 100 1300 2 500 5 50 Organic 10 Morphed from Summoner 120 250 25 2 540 540 540 540 2 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
energy_compression Energy Compression Energy Compression magic Magic Upgrade Upgraded by Library 250 150 Battlemage, Summoner, Drake Rider, Archmage
energy_sharpening Energy Sharpening Energy Sharpening magic Magic Upgrade Upgraded by Library 400 250 200 150 Battlemage, Summoner, Drake Rider, Archmage
energy_source Energy Source Energy Source magic Magic Building 1400 Stone 5 Built by Initiate 50 100 100 -14
evil_dragon Evil Dragon Evil Dragon magic Magic Combat Unit 450 450 10 450 40 10 magic true Ground and air 40 0.3 1000 1700 3 1000 200 20 Organic 15 Morphed from Dragon 450 350 150 300 2 350 350 350 1 Hell Gate (Attack Strength: +20, Armor: +10)
ghost_armor Ghost Armor Ghost Armor magic Magic Combat Unit 150 1 150 40 1 slashing true Only ground 100 0.3 900 2 30 Metal 11 Produced by Summoner 75 150 1 220 220 220 1 Hell Gate (Attack Strength: +20, Armor: +10)
golem Golem Golem magic Magic Building 200 10 200 150 10 impact true Only ground 50 0.4 2000 3 1000 10 45 Stone 10 Built by Initiate 150 250 250 2 50 50 50 1 Power Golem 0 %
500
golem_power Golem Power Golem Power magic Magic Upgrade Upgraded by Archmage Tower 350 200 200
hell_gate Hell Gate Hell Gate magic Magic Upgrade Upgraded by Library 350 200 200 Daemon, Ghost Armor, Evil Dragon
initiate Initiate Initiate magic Magic Combat Unit 100 4 100 40 4 energy Only ground 40 0.45 10 450 50 1 Leather 9 Produced by Mage Tower 40 75 1 150 150 150 Battlemage 0 %
500
Repair Mage Tower, Energy Source, Summoner Guild, Library, Archmage Tower, Wicker Behemoth, Tower Of Souls, Golem, Power Golem 50 Gold, Stone 200 20 1 Wood 200 20 1
library Library Library magic Magic Building 5000 Stone 12 Built by Initiate 150 100 100 250
mage_tower Mage Tower Mage Tower magic Magic Building 8000 Stone 15 Built by Initiate 250 150 50 350 Gold: 1800, Wood: 1200, Stone: 1400
power_golem Power Golem Power Golem magic Magic Building 200 10 200 150 10 impact true Only ground 50 0.4 2000 3 45 Stone 10 Morphed from Golem 20 250 250 3 50 50 50 1
summoner Summoner Summoner magic Magic Combat Unit 170 170 8 170 50 8 energy true Ground and air 60 0.5 80 500 4 500 5 Leather 10 Produced by Summoner Guild 80 150 1 150 150 150 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
Drake Rider 0 %
250
summoner_guild Summoner Guild Summoner Guild magic Magic Building 7000 Stone 10 Built by Initiate 100 100 50 150 Wood: 200
tower_of_souls Tower Of Souls Tower Of Souls magic Magic Building 200 15 6000 Stone 16 Built by Initiate 150 200 250 3
wicker_behemoth Wicker Behemoth Wicker Behemoth magic Magic Building 1400 Wood 5 Built by Initiate 100 200 Behemoth 0 %
500
advanced_iron Advanced Iron Advanced Iron norsemen Norsemen Upgrade Upgraded by Blacksmith 300 300 200 Battleaxe, Valkyrie, Battleaxe Berzerk, Axe Thrower
archer Archer Archer norsemen Norsemen Combat Unit 85 85 10 85 50 10 arrow true Ground and air 60 0.5 700 1 20 Leather 15 Produced by Bone Tent 60 100 50 1 220 220 220 1 Arrow (Attack Strength: +25, Attack Range: ++1, Armor: +10)
arrow Arrow Arrow norsemen Norsemen Upgrade Upgraded by Blacksmith 300 200 100 Archer
axe_thrower Axe Thrower Axe Thrower norsemen Norsemen Combat Unit 130 7 130 40 7 magic Only ground 100 0.8 700 20 Leather 12 Produced by Bone Tent 50 120 50 1 250 250 250 Iron (Attack Strength: +15, Armor: +10)
Advanced Iron (Attack Strength: +25, Armor: +5)
battleaxe Battleaxe Battleaxe norsemen Norsemen Combat Unit 160 1 160 40 1 sword Only ground 100 0.3 700 40 Leather 12 Produced by Bone Tent 60 120 55 1 220 220 220 Iron (Attack Strength: +15, Armor: +10)
Advanced Iron (Attack Strength: +25, Armor: +5)
Battleaxe Berzerk 60 %
300
battleaxe_berzerk Battleaxe Berzerk Battleaxe Berzerk norsemen Norsemen Combat Unit 160 1 160 40 1 sword Only ground 200 0.3 700 50 Leather 12 Morphed from Battleaxe 50 152 87 1 330 330 330 Advanced Iron (Attack Strength: +25, Armor: +5)
blacksmith Blacksmith Blacksmith norsemen Norsemen Building 6000 Wood 12 Built by Thrull 100 100 100 Wood: 1000
bone_tent Bone Tent Bone Tent norsemen Norsemen Building 1000 Wood 5 Built by Thrull 50 130 100 30
castle Castle Castle norsemen Norsemen Building 9000 Stone 15 Built by Thrull 300 200 150 350 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
cow Cow Cow norsemen Norsemen Worker Unit 500 Organic 10 Produced by Farm 40 95 -10 150 150
crossbow Crossbow Crossbow norsemen Norsemen Combat Unit 250 10 250 90 10 piercing true Only ground 50 1200 3 15 Wood 15 Produced by Blacksmith 100 100 200 1 150 150 150
cudgel_lady Cudgel Lady Cudgel Lady norsemen Norsemen Combat Unit 80 1 80 40 1 beat Only ground 35 0.01 750 1 1 Leather 8 Produced by House Produced by Med Bar 40 45 20 1 45 20 1 150 140 150
farm Farm Farm norsemen Norsemen Building 3000 Wood 5 Built by Thrull 50 100 150 50 -10 Food: 20
flyingvalkyrie Flyingvalkyrie Flyingvalkyrie norsemen Norsemen Combat Unit 270 270 6 270 50 6 magic true Ground and air 110 0.5 1650 3 30 Organic 10 Produced by Valhalla 120 250 150 2 480 480 480 1
holy_valkyrie Holy Valkyrie Holy Valkyrie norsemen Norsemen Upgrade Upgraded by Valhalla 100 150 150
house House House norsemen Norsemen Building 3000 Wood 5 Built by Thrull 35 100 50 50 -2 Food: 15
iron Iron Iron norsemen Norsemen Upgrade Upgraded by Blacksmith 300 200 100 Swordman, Axe Thrower, Battleaxe
med Med Med norsemen Norsemen Upgrade Upgraded by Med Bar 200 200 150
med_bar Med Bar Med Bar norsemen Norsemen Building 6000 Stone 6 Built by Thrull 100 100 50 150 Root
mistletree Mistletree Mistletree norsemen Norsemen Building 150 15 5000 Wood 19 Built by Thrull 50 150 200 Wood: 2000
root Root Root norsemen Norsemen Upgrade Upgraded by Mistletree 250 150 100 Med Bar
spearman Spearman Spearman norsemen Norsemen Combat Unit 50 1 50 20 1 piercing true Only ground 150 700 7 Leather 10 Produced by House Produced by Med Bar 50 35 25 1 35 25 1 250 220 250 1 Spearman Berzerk 60 %
500
spearman_berzerk Spearman Berzerk Spearman Berzerk norsemen Norsemen Combat Unit 55 1 55 40 1 piercing true Only ground 200 700 1 20 Leather 10 Morphed from Spearman 50 49 35 1 220 220 220 1
swordman Swordman Swordman norsemen Norsemen Combat Unit 100 1 100 30 1 sword true Only ground 100 500 1 20 Leather 10 Produced by Bone Tent 50 75 35 1 220 220 220 1 Iron (Attack Strength: +15, Armor: +10)
Swordman Berzerk 60 %
300
swordman_berzerk Swordman Berzerk Swordman Berzerk norsemen Norsemen Combat Unit 110 1 110 40 1 sword true Only ground 200 600 1 35 Leather 10 Morphed from Swordman 50 111 47 1 220 220 220 1
thor Thor Thor norsemen Norsemen Combat Unit 350 170 8 350 50 3 magic true Only ground 50 0.6 170 40 8 energy Only air 40 0.02 2000 3 45 Stone 10 Morphed from Thortotem 100 150 30 250 2 125 125 125 125 1
thortotem Thortotem Thortotem norsemen Norsemen Building 3000 20 Wood 16 Built by Thrull 20 250 Thor 40 %
300
thrull Thrull Thrull norsemen Norsemen Worker Unit 600 Leather 9 Produced by Castle 40 75 1 190 190 Repair Farm, Bone Tent, Med Bar, Blacksmith, House, Thortotem, Castle, Valhalla, Mistletree 40 Gold, Stone 150 25 1 Wood 150 20 1
valhalla Valhalla Valhalla norsemen Norsemen Building 6000 Wood 5 Built by Thrull 120 250 200
valkyrie Valkyrie Valkyrie norsemen Norsemen Combat Unit 300 170 7 300 100 1 sword true Only ground 100 170 50 7 magic Only air 110 0.2 800 2 80 Leather 10 Produced by Valhalla 50 250 100 1 220 220 220 220 Advanced Iron (Attack Strength: +25, Armor: +5)
wild_sow Wild Sow Wild Sow norsemen Norsemen Combat Unit 75 1 75 40 1 magic Only ground 40 0.3 700 2 3 Organic 12 Produced by Mistletree 30 50 20 1 300 300 300
blacksmith Blacksmith Blacksmith persian Persian Building 6000 Stone 12 Built by Worker 120 100 150 70 Wood: 200
corn_and_wicker Corn And Wicker Corn And Wicker persian Persian Upgrade Upgraded by Farm 500 100 150
elephant Elephant Elephant persian Persian Combat Unit 500 445 10 500 100 2 slashing true Only ground 150 445 20 10 piercing Only air 150 0.9 2700 4 45 Leather 15 Produced by Elephant Cage 120 250 200 2 220 220 220 220 1
elephant_cage Elephant Cage Elephant Cage persian Persian Building 6000 Metal 6 Built by Worker 100 250 150 100
fakir Fakir Fakir persian Persian Combat Unit 38 1 38 30 1 slashing true Only ground 100 700 2 7 Leather 10 Produced by House 28 35 25 1 170 220 220 1 Nails (Attack Strength: +20, Armor: +4)
farm Farm Farm persian Persian Building 3000 Wood 5 Built by Worker 50 125 100 80 -10 Food: 20
flying_carpet Flying Carpet Flying Carpet persian Persian Combat Unit 150 150 6 150 100 6 energy true Ground and air 35 0.4 900 2 15 Organic 15 Produced by Tent 240 150 150 1 250 250 250 1 Shield (Armor: +10)
Weapons (Attack Strength: +40)
genie Genie Genie persian Persian Combat Unit 100 100 10 100 40 10 piercing true Ground and air 50 0.5 700 20 Leather 15 Produced by Tent 45 100 30 1 220 250 250 1 Magic Level 2 (Attack Strength: +40, Armor: +10)
house House House persian Persian Building 1400 Stone 5 Built by Worker 50 150 200
magic_level_1 Magic Level 1 Magic Level 1 persian Persian Upgrade Upgraded by Tent 150 150 100
magic_level_2 Magic Level 2 Magic Level 2 persian Persian Upgrade Upgraded by Tent 300 150 100 Genie, Magician
magician Magician Magician persian Persian Combat Unit 150 150 10 150 70 10 energy true Ground and air 50 0.67 900 3 20 Leather 15 Produced by Tent 60 200 100 100 1 220 250 250 1 Magic Level 2 (Attack Strength: +40, Armor: +10)
Repair Snake Basket 210 Heal Worker, Magician, Stickfighter, Genie, Princess, Swordman, Flying Carpet, Sheep, Elephant, Fakir 210
minaret Minaret Minaret persian Persian Building 160 12 7000 20 Wood 16 Built by Worker 140 250 250
nails Nails Nails persian Persian Upgrade Upgraded by Blacksmith 300 150 100 Fakir
palace Palace Palace persian Persian Building 9000 Stone 15 Built by Worker 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
princess Princess Princess persian Persian Combat Unit 75 7 75 45 7 piercing true Only ground 100 0.5 700 3 9 Leather 15 Produced by Temple 30 75 30 1 220 220 220 1 Shield (Armor: +10)
sheep Sheep Sheep persian Persian Worker Unit 500 Organic 10 Produced by Farm 40 95 -10 150 150
shield Shield Shield persian Persian Upgrade Upgraded by Blacksmith 300 50 100 Swordman, Princess, Flying Carpet
snake_basket Snake Basket Snake Basket persian Persian Building 120 12 7000 100 20 Wood 16 Built by Magician 140 250 250 Weapons (Attack Strength: +40)
stickfighter Stickfighter Stickfighter persian Persian Combat Unit 100 1 100 30 1 slashing true Only ground 100 700 2 22 Leather 10 Produced by House 30 50 25 1 220 220 220 1
swordman Swordman Swordman persian Persian Combat Unit 130 1 130 40 1 slashing true Only ground 100 900 2 25 Metal 11 Produced by Temple 80 150 75 2 220 220 220 1 Shield (Armor: +10)
Weapons (Attack Strength: +40)
temple Temple Temple persian Persian Building 6000 Wood 6 Built by Worker 100 100 120 80
tent Tent Tent persian Persian Building 3000 Leather 12 Built by Worker 50 200 100 20 Wood: 200
weapons Weapons Weapons persian Persian Upgrade Upgraded by Blacksmith 600 150 100 Swordman, Snake Basket, Flying Carpet
worker Worker Worker persian Persian Combat Unit 70 70 4 70 30 4 piercing Ground and air 50 0.7 600 Leather 9 Produced by Palace 40 75 1 190 190 190 Repair Farm, Temple, Tent, Minaret, Snake Basket, Blacksmith, Palace, House, Elephant Cage 40 Gold, Stone 150 25 1 Wood 150 20 1
advanced_architecture Advanced Architecture Advanced Architecture romans Romans Upgrade Upgraded by Military Camp 100 200 100
archer Archer Archer romans Romans Combat Unit 70 70 9 70 55 9 piercing true Ground and air 55 0.5 650 10 Metal 15 Produced by Training Camp 60 75 50 1 240 240 240 1 Sharpen Points (Attack Strength: +20)
Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Fire Archer 10 %
500
axe_man Axe Man Axe Man romans Romans Combat Unit 200 1 200 100 1 slashing true Only ground 60 1200 1 30 Metal 12 Produced by Gladiator School 80 200 75 2 240 240 240 1 Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
ballista Ballista Ballista romans Romans Combat Unit 250 12 1500 1 25 Wood 16 Morphed from Wartime Mechanic 180 220 290 2 1 Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
battering_ram Battering Ram Battering Ram romans Romans Combat Unit 500 445 10 500 100 2 beat true Only ground 150 0.5 445 20 10 piercing Only air 150 0.25 2700 4 45 Leather 15 Morphed from Wartime Mechanic 120 180 210 2 220 220 220 220 1 Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
blacksmith_shop Blacksmith Shop Blacksmith Shop romans Romans Building 5500 Stone 12 Built by Slave 120 100 50 100 Wood: 200, Stone: 350
bless_of_minerva Bless Of Minerva Bless Of Minerva romans Romans Upgrade Upgraded by Temple 250 120 80 Fire Archer, Archer, Ballista
catapult Catapult Catapult romans Romans Combat Unit 350 10 350 150 10 impact true Only ground 50 0.35 1800 1 Wood 15 Morphed from Wartime Mechanic 100 160 170 1 150 150 150
cavalry Cavalry Cavalry romans Romans Combat Unit 160 2 160 45 2 piercing true Only ground 75 0.8 1300 30 Metal 12 Produced by Military Camp 120 250 100 2 480 480 480 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Tribune 40 %
1000
cow Cow Cow romans Romans Worker Unit 500 Organic 10 Produced by Forum 40 100 -12 150 150
eagle_pillar Eagle Pillar Eagle Pillar romans Romans Building 175 12 4000 1 15 Stone 16 Built by Slave 180 180 200 100
enlarge_shields Enlarge Shields Enlarge Shields romans Romans Upgrade Upgraded by Blacksmith Shop 600 250 250 Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
fire_archer Fire Archer Fire Archer romans Romans Combat Unit 150 150 10 150 50 10 piercing true Ground and air 55 0.5 1000 1 12 Leather 15 Morphed from Archer 40 192 104 1 240 240 240 2 Sharpen Points (Attack Strength: +20)
Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
formations Formations Formations romans Romans Upgrade Upgraded by Military Camp 200 250 150
forum Forum Forum romans Romans Building 11000 Stone 16 Built by Slave 250 100 150 300 -5 Gold: 3000, Wood: 2400, Stone: 2400, Food: 300
general General General romans Romans Combat Unit 170 1 170 75 1 slashing true Only ground 120 2800 30 Metal 15 Produced by Military Camp 80 500 200 1 170 170 170 2 Enlarge Shields (Hitpoints: +30, Armor: +8)
Reinforce Armor (Armor: +10)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Strengthen Swords (Attack Strength: +20)
gladiator Gladiator Gladiator romans Romans Combat Unit 100 180 8 100 10 2 piercing true Only ground 80 180 40 8 piercing Only air 50 0.2 1000 2 20 Metal 11 Produced by Gladiator School 80 180 100 1 170 250 250 250 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
gladiator_school Gladiator School Gladiator School romans Romans Building 4500 Wood 8 Built by Slave 100 50 100 100
guard Guard Guard romans Romans Combat Unit 180 2 180 80 2 slashing true Only ground 80 1100 45 Metal 12 Produced by Training Camp 140 180 100 2 240 240 240 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
guard_tower Guard Tower Guard Tower romans Romans Building 135 135 12 8500 20 Stone 18 Built by Slave 140 250 100 150
jupiter Jupiter Jupiter romans Romans Upgrade Upgraded by Temple 250 220 100 Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
military_camp Military Camp Military Camp romans Romans Building 8000 Stone 15 Built by Slave 150 200 200 100
reinforce_armor Reinforce Armor Reinforce Armor romans Romans Upgrade Upgraded by Blacksmith Shop 300 50 100 Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
sharpen_points Sharpen Points Sharpen Points romans Romans Upgrade Upgraded by Blacksmith Shop 600 200 150 Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
sign_of_mars Sign Of Mars Sign Of Mars romans Romans Upgrade Upgraded by Temple 250 200 200 Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
slave Slave Slave romans Romans Worker Unit 650 Leather 9 Produced by Forum 40 75 1 190 190 Repair Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar 50 Gold, Stone 175 25 1 Wood 175 25 1
spearman Spearman Spearman romans Romans Combat Unit 60 2 60 30 2 piercing true Only ground 35 700 16 Metal 12 Produced by Training Camp 30 40 30 1 220 250 250 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Reinforce Armor (Armor: +10)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
strengthen_swords Strengthen Swords Strengthen Swords romans Romans Upgrade Upgraded by Blacksmith Shop 600 80 50 Swordsman, General, Tribune
swordsman Swordsman Swordsman romans Romans Combat Unit 125 1 125 35 1 slashing true Only ground 80 0.1 850 45 Metal 11 Produced by Training Camp 80 150 75 2 170 170 170 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
temple Temple Temple romans Romans Building 9000 Stone 15 Built by Slave 300 50 50 200 -15 Food: 100
training_camp Training Camp Training Camp romans Romans Building 4500 Wood 8 Built by Slave 100 150 100 Training Field (Production Speed: +100)
training_field Training Field Training Field romans Romans Upgrade Upgraded by Training Camp 300 150 150 Training Camp
tribune Tribune Tribune romans Romans Combat Unit 200 1 200 100 1 slashing true Only ground 130 0.8 1600 50 Metal 13 Morphed from Cavalry 1 400 160 2 380 380 380 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Reinforce Armor (Armor: +10)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Strengthen Swords (Attack Strength: +20)
turtle_formation Turtle Formation Turtle Formation romans Romans Combat Unit 160 1 160 60 1 piercing true Only ground 70 4000 3 60 Wood 10 Produced by Military Camp 150 300 200 4 150 160 160 1 Enlarge Shields (Hitpoints: +30, Armor: +8)
Sharpen Points (Attack Strength: +20)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
wartime_mechanic Wartime Mechanic Wartime Mechanic romans Romans Combat Unit 80 1 80 20 1 slashing true Only ground 120 500 15 Metal 13 Produced by Military Camp 80 100 50 1 170 170 170 Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Catapult 40 %
450
Battering Ram 20 %
450
Ballista 20 %
450
Repair Eagle Pillar, Forum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School 200 Heal Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista 200
advanced_architecture Advanced Architecture Advanced Architecture tech Tech Upgrade Upgraded by Technodrome 200 200 100
aerodrome Aerodrome Aerodrome tech Tech Building 6000 Wood 5 Built by Technician 120 150 200
air_ballista Air Ballista Air Ballista tech Tech Combat Unit 200 15 3000 5 20 Wood 15 Morphed from Technician 180 270 150 1 1
airship Airship Airship tech Tech Combat Unit 300 8 300 150 8 energy true Only ground 70 0.2 2200 2 20 Leather 15 Produced by Aerodrome 220 300 250 1 120 120 120 1
archer Archer Archer tech Tech Combat Unit 100 100 10 100 50 10 piercing true Ground and air 50 0.5 700 20 Leather 15 Produced by Barracks 60 100 50 1 220 220 220 1 Piercing Weapons (Attack Strength: +20)
barracks Barracks Barracks tech Tech Building 6000 Stone 6 Built by Worker 100 100 50 150 Robotics
Training Field (Production Speed: +150)
battle_machine Battle Machine Battle Machine tech Tech Combat Unit 400 170 9 400 150 1 slashing true Only ground 90 0.8 170 75 9 piercing Ground and air 52 0.5 2500 1 45 Wood 10 Morphed from Technician 140 240 180 1 170 240 240 240 1
blacksmith Blacksmith Blacksmith tech Tech Building 6000 Wood 12 Built by Worker 120 100 150 Wood: 200
blade_weapons Blade Weapons Blade Weapons tech Tech Upgrade Upgraded by Blacksmith 600 150 100 Swordman, Guard
castle Castle Castle tech Tech Building 9000 Stone 15 Built by Worker 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
catapult Catapult Catapult tech Tech Combat Unit 450 10 450 150 10 impact true Only ground 50 0.7 1500 1 10 Wood 11 Morphed from Technician 100 210 120 1 150 150 150
cow Cow Cow tech Tech Worker Unit 500 Organic 10 Produced by Farm 40 95 -10 150 150
defense_tower Defense Tower Defense Tower tech Tech Building 120 120 12 7000 20 Wood 16 Built by Worker 140 250 250
farm Farm Farm tech Tech Building 3000 Wood 5 Built by Worker 50 100 150 50 -10 Food: 20
guard Guard Guard tech Tech Combat Unit 110 1 110 30 1 slashing true Only ground 120 900 40 Metal 10 Morphed from Swordman Produced by Barracks 80 135 55 2 150 75 2 170 170 170 1 Blade Weapons (Attack Strength: +20)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +10)
horseman Horseman Horseman tech Tech Combat Unit 215 3 215 25 3 piercing true Only ground 100 0.8 1400 30 Leather 10 Produced by Barracks 120 250 100 2 480 480 480 1 Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +10)
Piercing Weapons (Attack Strength: +20)
ornithopter Ornithopter Ornithopter tech Tech Combat Unit 150 150 9 150 100 6 energy Only ground 35 0.5 150 50 9 piercing true Only air 70 0.5 900 2 15 Organic 15 Produced by Aerodrome 160 150 150 1 250 250 250 250 1
piercing_weapons Piercing Weapons Piercing Weapons tech Tech Upgrade Upgraded by Blacksmith 600 150 150 Archer, Horseman
pig Pig Pig tech Tech Worker Unit 300 Organic 10 Produced by Farm 40 50 -5 100 100
robotics Robotics Robotics tech Tech Upgrade Upgraded by Technodrome 250 150 100 Barracks
shield_level_1 Shield Level 1 Shield Level 1 tech Tech Upgrade Upgraded by Blacksmith 300 50 100 Swordman, Guard, Horseman
shield_level_2 Shield Level 2 Shield Level 2 tech Tech Upgrade Upgraded by Blacksmith 600 250 250 Swordman, Guard, Horseman
stables Stables Stables tech Tech Upgrade Upgraded by Farm 200 200 150
swordman Swordman Swordman tech Tech Combat Unit 80 1 80 30 1 slashing true Only ground 100 700 20 Leather 10 Produced by Barracks 50 75 25 1 220 220 220 1 Blade Weapons (Attack Strength: +20)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +10)
Guard 60 %
500
technician Technician Technician tech Tech Combat Unit 150 6 150 100 6 energy Only ground 35 0.5 550 Leather 8 Produced by Technodrome 80 150 1 210 210 210 Catapult 40 %
500
Battle Machine 40 %
500
Air Ballista 40 %
300
Repair Catapult, Battle Machine, Air Ballista, Aerodrome 210 Heal Worker, Technician, Swordman, Archer, Guard, Horseman 210 Gold 50 5 1 50
technodrome Technodrome Technodrome tech Tech Building 6000 Wood 5 Built by Worker 150 200 200 Wood: 200
training_field Training Field Training Field tech Tech Upgrade Upgraded by Barracks 300 150 150 Barracks
worker Worker Worker tech Tech Worker Unit 600 Leather 9 Produced by Castle 40 75 1 190 190 Repair Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome 40 Gold, Stone 150 25 1 Wood 150 20 1
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