Romans Overview (Megapack)

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Overview for Faction: Romans

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArcherArcherGold  75 Wood  50 Food1  650-10Metal15240 Ground 70 +- 5570 +- 559
Axe ManAxe ManGold200 Wood  75 Food2  1200130Metal12240 Ground 200 +- 100-- 1
BallistaBallistaGold220 Wood290 Food2  1500125Wood16-- Ground 250 +- 50-- 12
Battering RamBattering RamGold180 Wood210 Food2  2700445Leather15220 Ground 500 +- 100445 +- 2010
CatapultCatapultGold160 Wood170 Food1  18001-Wood15150 Ground 350 +- 150-- 10
CavalryCavalryGold250 Wood100 Food2  1300230Metal12480 Ground 160 +- 45-- 2
Eagle PillarEagle PillarGold180 Wood200 Stone100  4000115Stone16-- Ground -- 175 +- 5012
Fire ArcherFire ArcherGold192 Wood104 Food1  1000112Leather15240 Ground 150 +- 50150 +- 5010
GeneralGeneralGold500 Wood200 Food1  2800330Metal15170 Ground 170 +- 75-- 1
GladiatorGladiatorGold180 Wood100 Food1  1000220Metal11250 Ground 100 +- 10180 +- 408
GuardGuardGold180 Wood100 Food2  1100245Metal12240 Ground 180 +- 80-- 2
Guard TowerGuard TowerGold250 Wood100 Stone150  8500-20Stone18-- Ground 135 +- 25135 +- 2512
SpearmanSpearmanGold  40 Wood  30 Food1  700116Metal12250 Ground 60 +- 30-- 2
SwordsmanSwordsmanGold150 Wood  75 Food2  850145Metal11170 Ground 125 +- 35-- 1
TribuneTribuneGold400 Wood160 Food2  1600250Metal13380 Ground 200 +- 100-- 1
Turtle FormationTurtle FormationGold300 Wood200 Food4  4000460Wood10160 Ground 160 +- 60-- 1
Wartime MechanicWartime MechanicGold100 Wood  50 Food1  500115Metal13170 Ground 80 +- 20-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
CowCowGold100 Food-12  5002-Organic10150 Ground
SlaveSlaveGold  75 Food1  6501-Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Blacksmith ShopBlacksmith ShopGold100 Wood  50 Stone100  5500--Stone12Wood 200 Stone 350 
Eagle PillarEagle PillarGold180 Wood200 Stone100  4000115Stone16
ForumForumGold100 Wood150 Stone300 Food-5  11000--Stone16Gold 3000 Wood 2400 Stone 2400 Food 300 
Gladiator SchoolGladiator SchoolGold  50 Wood100 Stone100  4500--Wood8
Guard TowerGuard TowerGold250 Wood100 Stone150  8500-20Stone18
Military CampMilitary CampGold200 Wood200 Stone100  8000--Stone15
TempleTempleGold  50 Wood  50 Stone200 Food-15  9000--Stone15Food 100 
Training CampTraining CampGold150 Wood100  4500--Wood8

Upgrades

Name Cost Increases Affects Enables to build
Advanced ArchitectureAdvanced ArchitectureGold200 Wood100     Eagle Pillar, Guard Tower, Battering Ram
Bless Of MinervaBless Of MinervaGold120 Wood  80   Sight: +1, Attack Strength: +8, Armor: +6 Fire Archer, Archer, Ballista Tribune, Turtle Formation, Ballista
Enlarge ShieldsEnlarge ShieldsGold250 Wood250   Hitpoints: +30, Armor: +8 Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman  
FormationsFormationsGold250 Wood150     Turtle Formation, General
JupiterJupiterGold220 Wood100   Sight: +1, Attack Strength: +6, Move: +8 Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man  
Reinforce ArmorReinforce ArmorGold  50 Wood100   Armor: +10 Swordsman, Cavalry, Spearman, Axe Man, General, Tribune  
Sharpen PointsSharpen PointsGold200 Wood150   Attack Strength: +20 Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation  
Sign Of MarsSign Of MarsGold200 Wood200   Sight: +1, Attack Strength: +10, Armor: +10, Move: +8 Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram  
Strengthen SwordsStrengthen SwordsGold  80 Wood  50   Attack Strength: +20 Swordsman, General, Tribune Guard
Training FieldTraining FieldGold150 Wood150   Production Speed: +100 Training Camp Enables command 'Hold Position' for: Catapult, Guard, Fire Archer, Gladiator, Tribune, Turtle Formation, Cavalry, General, Archer, Spearman, Axe Man, Wartime Mechanic, Swordsman
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